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Clash of clans hypercube
Clash of clans hypercube










clash of clans hypercube
  1. #CLASH OF CLANS HYPERCUBE UPDATE#
  2. #CLASH OF CLANS HYPERCUBE UPGRADE#

Just to note that this is a remix of the fabulous Hypercube Evolution by Scott_3d. I was able to sell my old CTC frame and other parts I didn't use for $20, so the cost is now down to $324 for the build! I'll post the config file near the bottom of this summary just in case someone wants to try it.

#CLASH OF CLANS HYPERCUBE UPGRADE#

It also doesn't have the LCD working, but I can upgrade my RPi to a 3.5" LCD and that would handle my last requirement. it just running automatically before the print job.

#CLASH OF CLANS HYPERCUBE UPDATE#

It has it somewhat enabled, but the intent seems to be to run the bed leveling and then use the values to update the config vs. I hope the auto bed leveling will be industrialized soon as that is the only thing I really miss. Currently it's like a sports car that is meant to go fast, but has no comforts. Lots of fun watching this thing crank away at 100mm/sec. Lava Hounds can’t trigger them.įrom now, with Hybercube X, you don’t need to worry about your loot anymore.I tried the Klipper firmware on the MINI and it looks promising. Nice Air Bombs placements for dealing with Balloons.Double Seeking Air Mines next to the Air Defenses can quickly bake the Lava Hounds.Giant Bombs and Small Bombs are well placed along the Storage Compartment for preventing Giants/Golems from triggering them and low HP support troops with from taking the loot.Anti-Hogs = Multi target Inferno Towers + Anti-Hog funnels.I can see that in most times, attackers just snipe the Town Hall then leave. This can easily prevent the attackers from comfortably spawning troops. Hybercube X is a very big base and occupies the whole map.They can incredibly cover the whole base. Blue= The direction of the well-placed Air Sweeper.They can easily shoot down any large group of Balloons. Pink= Wizard Towers can’t be locked on the Lava Hounds.Red= The distance between 2 groups of Air Defenses.You also don’t need to worry about hybrid army compositions since this one is not a War base. That will be a bad idea if the attacker want to go in via 2 sides at a time, there will be not enough troop to do anything. After taking down the Air Defenses in one side, the enemy Lava Hounds will be forced to travel through the entire inner base to the other side = ripped by your hardcore point defenses. The Lava Hound can’t protect the Balloons from a small area. It is such a big challenge for the attackers using Lavaloon due to the unconventional Air Defense placements. Open-ring compartments are the real nightmare for Barbarians, Valkyries, P.E.K.K.As and Barbarian King. Even with either the Jump Spell or Earthquake Spell, it will be incredibly hard for the attackers to lead them into the core. The Barbarian King and P.E.K.K.As will be always forced to roam around each layer by the open-ring while getting hit by inner point defenses like Teslas, X-Bows and Inferno Towers. In most cases, she will be quickly ripped by point defenses as well as not able to target the Dark Elixir Storage. She always go around the core to attack either outside buildings or inner ones (Hidden Teslas, Inferno Towers, Archer Towers, X-Bows and the Clan Castle). Undoubtedly this is the must-have feature of all Town Hall 9/10 farming bases.Īs you can see in the screenshot above, the core of Hypercube X is designed to prevent the Archer Queen from hitting the Dark Elixir Storage. In the case the attacker uses Wall Breakers, all Wizards and Archers will be grouped and quickly taken out by splash defenses buildings. All defenses in the first layer are well-placed to prevent the enemy Archers and Wizards from sniping any single one while they are locked on either Golems, Giants or Balloons. Anti-Wizards/Archersīreaking the funnel of the first inner layer is a daunting task for the attackers, obviously. Because there aren’t any defensive buildings in the second inner layer, there is no way for the Golems/Giants/Balloons to run towards the core.

clash of clans hypercube

The red line in the screenshot above shows you the direction of Giants/Balloons/Golems during the attack. Golems, Giants and Balloons are always funneled around the base by well-placed defenses along the whole first layer. The combination of all features below will show you how this base can anti-Earthquake and Jump Spell. Even if the attackers either use Earthquake Spells or Jump Spells for creating openings, Giants and Golems will always walk around the exterior rings and leave the support troops vulnerable as your defenses can quickly take them out. Hypercube X can easily prevent Golems and Giants from entering the core in most cases. Hypercube X – Virtuosic DE Farming Base for Town Hall 10 Anti-Earthquake + Anti-Jumpīy taking a quick look, you can see that how well the funnels of this base are.












Clash of clans hypercube